3D model with three.js
Use a custom style layer with three.js to add a 3D model to the map.
<script lang="ts">
import { MapLibre, CustomLayer } from 'svelte-maplibre-gl';
import maplibregl from 'maplibre-gl';
import * as THREE from 'three';
import { Matrix4, Vector3 } from 'three';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
let map: maplibregl.Map | undefined = $state.raw();
const modelOrigin: [number, number] = [148.9819, -35.39847];
const modelAltitude = 0;
const modelRotate = [Math.PI / 2, 0, 0];
const modelAsMercatorCoordinate = maplibregl.MercatorCoordinate.fromLngLat(modelOrigin, modelAltitude);
class CustomLayerImpl implements Omit<maplibregl.CustomLayerInterface, 'id' | 'type'> {
camera = new THREE.Camera();
scene = new THREE.Scene();
renderer: THREE.WebGLRenderer | null = null;
renderingMode = '3d' as const;
onAdd(map: maplibregl.Map, gl: WebGL2RenderingContext) {
// create two three.js lights
const directionalLight1 = new THREE.DirectionalLight(0xffffff);
directionalLight1.position.set(0, -70, 100).normalize();
this.scene.add(directionalLight1);
const directionalLight2 = new THREE.DirectionalLight(0xffffff);
directionalLight2.position.set(0, 70, 100).normalize();
this.scene.add(directionalLight2);
// load a glTF model
const loader = new GLTFLoader();
loader.load('https://maplibre.org/maplibre-gl-js/docs/assets/34M_17/34M_17.gltf', (gltf) => {
this.scene.add(gltf.scene);
});
// use the MapLibre GL JS map canvas for three.js
this.renderer = new THREE.WebGLRenderer({
canvas: map!.getCanvas(),
context: gl,
antialias: true
});
this.renderer.autoClear = false;
}
render(_gl: WebGL2RenderingContext | WebGLRenderingContext, options: maplibregl.CustomRenderMethodInput) {
const scale = modelAsMercatorCoordinate.meterInMercatorCoordinateUnits();
const world = new Matrix4().fromArray(options.defaultProjectionData.mainMatrix);
const local = new Matrix4()
.makeTranslation(modelAsMercatorCoordinate.x, modelAsMercatorCoordinate.y, modelAsMercatorCoordinate.z)
.scale(new Vector3(scale, -scale, scale))
.multiply(new Matrix4().makeRotationX(modelRotate[0]))
.multiply(new Matrix4().makeRotationY(modelRotate[1]))
.multiply(new Matrix4().makeRotationZ(modelRotate[2]));
this.camera.projectionMatrix = world.multiply(local);
this.renderer!.resetState();
this.renderer!.render(this.scene, this.camera);
map!.triggerRepaint();
}
}
const customLayerImpl = new CustomLayerImpl();
</script>
<MapLibre
bind:map
class="h-[55vh] min-h-[300px]"
style="https://basemaps.cartocdn.com/gl/voyager-gl-style/style.json"
zoom={18}
pitch={60}
center={[148.9819, -35.3981]}
>
<CustomLayer implementation={customLayerImpl} />
</MapLibre>